Circle of the Primal Hunter

Circle of the Primal Hunter
Circle of the Primal Hunter:  this circle of druids focuses on the more savage aspects of nature. The follow the path of the primal hunter, the hunter primal spirit that actively hunts natures enemies. These druids meet on rare occasions in the hardest to reach natural locations. As a member of this circle, their magic is influenced by urge to slay the enemies of nature.

Natural Recovery Starting at 2nd level, you can regain some of your magical energy by sitting in meditation and communing with nature. During a short rest, you choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your druid level (rounded up), and none of the slots can be 6th level or higher. You can't use this feature again until you finish a long rest. For example, when you are a 4th-level druid, you can recover up to two levels worth of spell slots. You can recover either a 2nd-level slot or two 1st-level slots.

Circle Spells

Druid Level Circle Spells

3rd invisibility, pass without trace

5th water breathing, protection from energy

7th freedom of movement, hallucinatory terrain

9th dream, commune with nature.

Claws of the predator Beginning at 6th level, while wildshaped and you have advantage against an enemy within melee range you deal 1d6 extra points of damage

Predators Speed Starting at 10th level, while you are wildshaped you gain a +20 bonus to all your movement speeds

Primal hunter Starting at 14th level when you wildshape you take on characteristics of the primal hunter. Claws of the predator deals 2d6 damage now Predators speed increases to +30 feet You gain +2 to your defenses