Knight of Celestine

Knight of Celestine
The Knights of Celestine are the martial adepts of the clergy of Celestine. Devout, dependable and highly trained individuals their primary job is to restore peace to the parts of the world embroiled in conflict. They train constantly at monastic temples and only Humans and Nullri are accepted into the order. They favor swordplay and use

 of shields and combine divine power with a high degree of athletic ability.

Prerequisites In order to advance as a  Knight of Celestine, you must meet the following prerequisites (in addition to the multiclassing prerequisites for your existing class):

• Strength 13.

• Dexterity 13.

• Proficiency in the Atheltics skill.

• Character level 5th.

• Must worship Celestine

• Proficiency with martial weapons and shields

Class Features: As a Knight of Celestine, you gain the following class features.

Hit Points Hit Dice: 1d8 per Knight of Celestine level

Hit Points per Level: 1d8 (or 5) + your Constitution modifier per Knight of Celestine

Proficiencies Tools: None <span style="color:rgb(64,64,64);">Saving Throws: None <span style="color:rgb(64,64,64);">Skills: None

<span style="color:rgb(64,64,64);">Equipment The Knight of Celestine<span style="color:rgb(64,64,64);">, prestige class gains a moon blade as below

<span style="color:rgb(64,64,64);">At level 1 in this class the character receives Moon Blade (Su):<span style="color:rgb(64,64,64);"> At first level, a Knight of Celestine receives a sliver bastard sword called a Moon Blade. It deals 1d10+ str damage <span style="color:rgb(64,64,64);">A Moon Blade is soul bound to the wielder and she can never be forced to drop it and if its stolen, she can summon it back to her person as a bonus action.

<span style="color:rgb(64,64,64);">At Character levels (see blow it gains different bonuses) <span style="color:rgb(64,64,64);">At 6th level this becomes a +1 weapon <span style="color:rgb(64,64,64);">At 9th level this becomes a +2 weapon <span style="color:rgb(64,64,64);">At 12th level this becomes a +3 weapon <span style="color:rgb(64,64,64);">At 16th level this becomes a +4 weapon. <span style="color:rgb(64,64,64);">At 21st level this becomes a +5 weapon.

<span style="color:rgb(64,64,64);">At level 1 in this class the character receives Flurry of strikes:<span style="color:rgb(64,64,64);"> A Knight of Celestine can make an additional attack with her Moon Blade as a bonus action.

<span style="color:rgb(64,64,64);">At level 2 in this class the character receives Celestine's Boon:<span style="color:rgb(64,64,64);"> A Knight of Celestine gains a bonus to one of her skills equal to her Cha each day. She must choose the skill each morning

<span style="color:rgb(64,64,64);">At level 3 in this class the character receives Moon Step:<span style="color:rgb(64,64,64);"> A Knight of Celestine can slip magically between spaces, as if using the spell dimension door, 3 times per day.

<span style="color:rgb(64,64,64);">At level 4 in this class the character receives Eclipse Strike:<span style="color:rgb(64,64,64);"> A Knight of Celestine gains the benefit of a true strike spell on the first attack she makes at the start of each battle.

<span style="color:rgb(64,64,64);">At level 5 in this class the character receives Lunar shield:<span style="color:rgb(64,64,64);"> A Knight of Celestine gains immunity to all illusion spells as long she wields a shield