Cosmic Bloodline

Cosmic Bloodline
Your innate magic comes from cosmic beings who mingled with your blood or that of your ancestors. Most often, sorcerers with this origin trace their descent back to strange alien cults who worshipped bizarre deities and other creatures. Some of these bloodlines are well established in the world, but most are obscure.

Cosmic Element At 1st level, you choose one element of the cosmic cycle as the source of your power. Sun. Your fire based arcane spells deal radiant damage instead of fire. When you aren’t wearing armor, your AC equals 13 + your Strength modifier. Stars. Your lightning based arcane spells deal psychic damage instead of lightning. When you aren’t wearing armor, your AC equals 13 + your Charisma modifier. Void. Your cold based arcane spells deal necrotic damage instead of cold. When you aren’t wearing armor, your AC equals 13 + your intelligence modifier.

Cosmic Affinity Starting at 6th level, you gain resistance to the damage type associated with your Cosmic Element Sun - Radiant, Stars - Psychic, Void - Necrotic

The Cosmic Cycle At 14th level, you gain an ability based on your cosmic element Sun - At the start of your turn all enemies within 5 feet of you takes 5 radiant damage. Stars - At the start of your turn you gain a bonus to you AC equal to the number of enemies adjacent to you. Void - At the start of your turn you may teleport as a move action a number of squares equal to your Intelligence modifier. (A square = 5 feet)

Cosmic Form. Beginning at 18th level, you gain immunity to the element as described in your Cosmic Affinity.

Your type also changes depending on the Cosmic element you have chosen

Sun -Celestial

Stars- Fey

Void - Aberration

You also gain the following;

You have resistance to bludgeoning, piercing, and slashing damage

You no longer need to eat, sleep or breathe..