Venom Domain

Venom Domain
Your deity is one of poison and sickness, webs and chitin and death. Crawling, slithering, skittering things that dwell in the dark and bear fangs dripping with foul ichor are in service to your god - and you are among them. Serket, Lolth, Talona, Zehir, and any other deity that rules over insects, scorpions, spiders, snakes, and other creatures that possess a deadly toxin may hold sway over the domain of venom, including gods of more general death and beasts of the wild. Most are ambitious and cruel, serving the twisted ends of their gods through assassination and sacrifice, but dark gods such as these often vie with one another, sparking cooperation against a common foe. Venom Domain Spells Cleric level Spells 1st detect poison and disease, ray of sickness 3rd spider climb, web 5th bestow curse, stinking cloud 7th giant insect, vitriolic sphere 9th insect plague, modify memory

Bonus Cantrip At 1st level, you learn the poison spray cantrip if you do not already know it, and it counts as a cleric cantrip for you.

Conspirator's Tongue When you choose this domain at 1st level you gain resistance to poison damage. Also, you can cast speak with animals at will without expending a spell slot, but only to communicate with snakes, spiders, insects, and other vermin.

Channel Divinity: Toxic Soul At 2nd level, you can use a bonus action and your Channel Divinity feature to curse up to six creatures of your choosing within a 30-foot radius. These targets lose any resistance or immunity to poison and acid for one hour, and must each make a Charisma saving throw. If they fail, they are poisoned until the start of your next turn and take poison damage equal to your cleric level.

Poisoned Bloodbath At 6th level, your veins are filled with deadly venom. Whenever you take damage, you can use a reaction to spray blood upon one creature within 10 feet of you. The target must make a Constitution saving throw against your cleric spell save DC or be blinded until the start of your next turn and take 3d6 poison damage.

Potent Spellcasting Starting at 8th level, you can add your Wisdom modifier to the damage you deal with any cleric cantrip.

Dark Blessing At 17th level, you consume the ichor of your god. You gain immunity to poison and the poisoned condition. Your mouth grows fangs that drip with toxic poison. You can use an action to make a melee spell attack with these fangs, which inflict 3d10 poison damage. Targets struck by your fangs must make a Constitution saving throw. If they fail, they are poisoned for one minute, and can make an additional saving throw at the start of each of their turns to end the effect. While they are poisoned, they are also paralyzed.