Path of the Thaneborn

Path of the Thaneborn :
The path of the thaneborn channels your mighty rages to your already imposing personality. The thaneborn are the barbarian kings. Your combination of physical might and charismatic presence inspire your foes and terrify your enemies.

Voice of the King
Starting when you choose this path at 3rd level while raging, you can choose one ally within 30 feet of you that can hear your voice as a bonus action, Until the start of you next turn that ally has advantage on any and all attacks against an enemy that threatens you.

Behold the King
Beginning at 6th level, you can't be charmed or frightened while raging. Allies within 30 feet gain advantage on saving throws against these effects as long as they can hear or see you.

He who would be King
Beginning at 10th level, right before your make a intimidate or persuasion check you gain advantage. You may use this 3 times per day. It’s uses refresh after you take an extended rest.

Bow down before the King
Beginning at 14th level, you can use your action to frighten enemies with your overwhelming presence. When you do so, all enemies within 30 that can see and hear you, must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. If the creature succeeds on its saving throw, you can't use this feature on that creature again for 24 hours. A creature rolling a 1 on this saving throw is paralyzed and frightened.